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I don't have anything resembling a system, most of my knowledge of skills is way out of date, and it -is- a pretty daunting task to gain back that knowledge. Now I'm coming back to the game after years of not playing at all. The attitude of players at the time chased me away again. Sethren getting me drunk and convincing me I -had- the system and the skills resulted in me PKing again. I eventually fixed the issue, but that was such a horrid experience that I didn't -care- for another few years. Old-school aeon and my shoddy coding meant that my system, and zmud entirely, crashed every time I got jumped. Then I had a horrid experience with an extremely abusive PK troll who took great delight in jumping me over and over and over again, without any IC recourse whatsoever (had me snubbed, killed me several times a day in a team for a RL month).
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I spent a -stupid- amount of time learning how to code a healing system. A few months into first making Krysaliss I decided I wanted to learn to fight. If newbs come in from day one being able to participate in the PK aspects of the game, they won't end up with the intimidation factor that creeps in over time.Įdit - It took me years to actively participate in PK. It'll just let them jump in -right away- and help out. They will -still- have to learn coding over time to get better, and learn the classes and the flow of combat. Meaning, if there is a smash-button option that lets basically everyone jump in, it is still not going to make them -good- fighters. It's a core facet of the game, and I think we stand to lose much more than we gain by bypassing it entirely. I will always be behind having more resources available, but I can't get behind letting people skip that. I think there's a lot of value in approaching other players for help, but I understand that it's not always an option.